Embark on unforgettable adventures with your kids in a world of wilderness, magic, and mystery. This easy-to-learn card-based RPG unlocks new cards as your story unfolds.
Mynia is a world overrun by wilderness and infused with magic. Heroes delve into its uncharted depths in search of wondrous devices left behind by an advanced civilization. Reclaiming these long-forgotten technologies could usher in a new age of peace and prosperity.
However, finding these scattered remnants is no easy task. Mynia is filled with monsters and perilous terrain as it is slowly being consumed by Miasma, a magical mist that spreads across the land. Its corrupting grasp twists the natural world into something alien.
But hope is not lost! The leaders of six ancestries have forged an alliance—some willing, others only out of necessity. Together, they have begun restoring ancient technologies, taming the spreading Miasma, and building safe-haven settlements.
You and your friends play as the heroes that Mynia needs. Together, you’ll venture into unexplored territories, unite denizens, rediscover the secrets of Mynia’s past, and battle the Miasma in all its deadliest forms. Your adventures will shape Mynia’s future.
Mynia is a world overrun by wilderness and infused with magic. Heroes delve into its uncharted depths in search of wondrous devices left behind by an advanced civilization. Reclaiming these long-forgotten technologies could usher in a new age of peace and prosperity.
However, finding these scattered remnants is no easy task. Mynia is filled with monsters and perilous terrain as it is slowly being consumed by Miasma, a magical mist that spreads across the land. Its corrupting grasp twists the natural world into something alien.
But hope is not lost! The leaders of six ancestries have forged an alliance—some willing, others only out of necessity. Together, they have begun restoring ancient technologies, taming the spreading Miasma, and building safe-haven settlements.
You and your friends play as the heroes that Mynia needs. Together, you’ll venture into unexplored territories, unite denizens, rediscover the secrets of Mynia’s past, and battle the Miasma in all its deadliest forms. Your adventures will shape Mynia’s future.
UNLOCK NEW CARDS — As you play, your heroes will discover unidentified ancient relics. During a rest, identifying a relic immediately unlocks a brand-new card from a special deck. These cards expand your collection and remain available in all future games. Relics can unlock items, potions, adventuring gear, and much, much more.
SHORT CAMPAIGNS — Unlike many RPGs designed for years-long campaigns, Little Legends thrives on shorter stories and a rotating cast of heroes. Most quests take just 5–8 sessions (10–15 hours) to complete.
LEGENDS — When your hero completes their quest, they retire as a Legend. These powerful NPCs offer unique benefits to the next generation of heroes. In each session, heroes encounter a Legend and gain the unique benefits they provide.
CARD-BASED — Every item, talent, and piece of equipment is represented by a card with gorgeous artwork on one side and its rules on the other. No more erasing, rewriting, or managing complicated inventories.
IMMEDIATE EPIC FIGHTS — You can battle any monster from the very beginning. Your first session could feature a legendary molten dragon or a tectonic wurm.
ROBUST EVENTS — Little Legends features a robust event system that makes heists, chases, travel montages, and other non-combat encounters easy to run and exciting to play.
LOCATION CARDS — No more oversized maps with overlaid grids or hexes. In Little Legends, you’ll simply combine beautifully illustrated cards to set the scene. This allows you to quickly create new areas for heroes to explore.
MONSTER CARDS — No more bulky books. Each monster fits on a single card, complete with combat actions, lore, tactics, and loot!
2D6 — When you attempt something risky, roll 2D6 (two six-sided dice). If at least one die shows a 5 or 6, your hero succeeds!
TROUBLE — Each die that shows a 1 grants the Crafter (the player running the game) a resource called Trouble. Crafters spend Trouble to make encounters more difficult.
FOCUS — Rolling a pair grants a hero Focus. Heroes spend Focus to perform their signature move, create a helpful flashback, or turn any success into a critical! (That’s right, you control when you crit instead of the dice.)
NO STATS — Heroes do not have traditional stats like Strength or Intelligence. Instead, difficulty is represented by the number of dice you roll: hard tasks use 1D6, normal tasks use 2D6, and easy tasks use 3D6.